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The link between crowding and satisfaction is
often very weak. |
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Satisfaction depends upon more than crowding. |
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People will re-define their expectations to
match the situation they encounter. |
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“Displacement” and the “Last Settler Syndrome”
result |
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Recreation Displacement is the decision to
change your behavior caused by adverse changes in the recreation
environment. |
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Other causes of displacement: |
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Age |
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Family life cycle |
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Career |
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Residency |
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Even though the setting has changed
considerably, at any point in time, most visitors express high levels of
satisfaction. |
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WHY? |
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Those dissatisfied with the changes have been
displaced; those remaining judge the existing setting based upon how they
first encountered it. |
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Crowding involves Privacy / Personal Space /
Territoriality |
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Privacy -- an interpersonal boundary process by
which a person or group regulates interaction with others. |
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Personal Space -- the area immediately
surrounding the body where a person alters their distance & angle of
orientation from others to control level of desired interaction. |
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Territoriality -- behaviors that include
possession, marking, & defense of objects and areas. |
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Commonly exhibited examples in recreation
settings: |
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beach blanket, picnic table w/picnic basket |
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camp chair, tent, cooking gear |
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Density = Number of people per area |
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Different norms for: |
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Place |
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Season |
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Activities |
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Norms for Behavior |
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Norms for Privacy |
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Crowding results when your Achieved level of
Privacy is less than your Desired level of Privacy |
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Solitude varies with the setting |
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“True Solitude” = Complete Social Isolation |
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Paradox of Solitude
People want to be “Alone with Others” |
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“Backcountry Solitude” = Achieving the desired
level of privacy (isolation) for you and your group. |
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Is it just one activity pitted against another? |
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Is it just a question of motor versus muscle? |
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Does it mean that all skiers hate all
snowboarders? |
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Does it mean that different activities can never
co-exist? |
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For an individual, conflict is defined as
goal
interference attributed to another’s behavior. |
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Not the same as competition for scarce resources
or opportunities. |
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Conflict is a special class of user
dissatisfaction, where the cause of one’s dissatisfaction is identified as
another group or individual’s behavior. |
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Experience levels |
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more experienced users are more sensitive to
higher densities of use. |
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Characteristics of those encountered |
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perceptions of alikeness |
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similar mode of travel |
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smaller parties are preferred |
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Asymmetric antipathy (unequal impact) |
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Location of encounters |
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less tolerant near campsites |
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more tolerant at portals and along trails |
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Activity specialization |
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intensity of participation (central life
interest) |
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longer experience |
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higher skill level |
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more specialized equipment |
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more specific resource dependency |
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Lifestyle Tolerance -- the tendency to accept or
reject lifestyles different from one’s own. |
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Situational Group Norms – following the crowd,
taking cues from the reaction of others around you. |
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Stereotyping -- asymmetrical disruptions may
lead to blanket accusations. |
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Scapegoating -- the process whereby feelings of
personal frustration or failure are projected onto another. |
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Displacement or Anti-Social Behavior |
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